Game Production Experience
Overview:
Duck Hunt - In Development (Demo)
Ocean’s Paradise VR
Vapurrwave
Labyrinth of Trepidation
Duck Hunt - In Development (Demo)
Team size: 3
Project length: In development (3 months)
Year: 2023
Platform: Oculus Quest 2
Engine: Unity
Ocean’s Paradise VR
Team size: 10
Project length: 2 months
Year: 2022
Platform: Oculus Quest 2
Engine: Unity
Used JIRA, Confluence and Trello to maintain documentation, create and delegate tasks to team members.
Developed project schedules, roadmaps and updated plans through JIRA.
Ran daily stand-up meetings with team and weekly stand-up meetings with stakeholder (Liminal VR CEO)
Maintained fortnightly sprints through JIRA.
Maintained and regularly updated gantt charts, task management, kanban boards, project management plans, and asset lists.
Vapurrwave
Team size: 12
Project length: 3 months
Year: 2022
Platform: PC and Android
Engine: Unity
Ran weekly stand-up meetings with team
Maintained and regularly updated gantt charts, task management, kanban boards, project management plans, and asset lists.
Labyrinth of Trepidation
Team size: 8
Project length: 3 months
Year: 2021
Platform: PC
Engine: Unreal Engine 4
Maintained and regularly updated gantt charts, task management, kanban boards, project management plans, and asset lists.