Game Testing QA Experience

Overview:

QA experience:

  • Memoriam - Game Jam (Prototype)

  • Nightfall - Game Jam (Prototype)

  • House Whispers - Game Jam (Prototype)

  • Duck Hunt VR - In Development (Demo)

  • Ocean’s Paradise VR

  • Blood & Stone (Capstone)

  • Vapurrave

Playtesting experience:

  • Card Retrieve (Demo)

  • Gems of War

  • Unannouced Project (Demo)

  • Foodomia (Demo)

  • Ascending Inferno (Demo)

  • Age of Darkness: Final Stand (Beta)

QA experience

Memoriam - Game Jam (Prototype)

Platform: PC

Engine: Unity

Project length: 1 week

Year: 2023

Game jam link: https://itch.io/jam/brackeys-10

Game jam project link: https://rsalam.itch.io/memoriam

Game jam team size: 5 developers

  • Tested core experience and progression through functional testing and basic acceptance testing.

  • Tested VO, dialogue text and grammar through localization testing.

  • Maintained bug reports on JIRA and Trello.

  • Communicated with the right developer to fix the bug and executed regression testing to ensure the bug was fixed.

Nightfall - Game Jam (Prototype)

Platform: PC

Engine: Unity

Project length: 1 week

Year: 2023

Game jam link: https://itch.io/jam/1-bit-jam-wow

Game jam project link: https://emccaw.itch.io/nightfall

Game jam team size: 2 developers

  • Tested core experience and progression through functional testing and basic acceptance testing.

House Whispers - Game Jam (Prototype)

Platform: PC

Engine: Unreal Engine 4

Project length: 2 weeks

Year: 2023

Game jam link: https://itch.io/jam/my-first-game-jam-summer-2023

Game jam project link: https://emccaw.itch.io/house-whispers

Game jam team size: Solo

  • Used JIRA to keep track of bugs in the bug database.

  • Tested core experience and progression through functional testing and basic acceptance testing.

Duck Hunt VR - In Development (Demo)

Platform: Oculus Quest 2

Engine: Unity

Project length: In Development

Year: 2023

  • Using JIRA to keep track of bugs in the bug database.

  • Using Confluence to maintain QA documentation i.e. test cases

  • Testing core experience and progression through functional testing and basic acceptance testing.

  • Creating and maintaining test plans and test cases.

Ocean’s Paradise VR

Platform: Oculus Quest 2

Engine: Unity

Project length: 2 months

Year: 2022

  • Used JIRA and Google Sheets to keep track of bugs in the bug database.

  • Tested core experience and progression through functional testing and basic acceptance testing.

  • Tested subtitles and audio to ensure synchronisation and observed subtitles for grammar and misspellings through Australian English localisation testing.

  • Tested the User Experience (UX) to ensure the core sequence flowed smoothly to elicit the user’s calm emotion.

  • Ran playtesting sessions

Blood & Stone (Capstone)

Platform: PC

Engine: Unity

Project length: 6 months

Year: 2022

  • Used JIRA to keep track of bugs in the bug database.

  • Used Google Sheets to keep track of game balance testing.

  • Tested the tutorial, core gameplay, progression, and level design blockouts through functional testing and basic acceptance testing.

  • Tested gameplay and user experience through beta testing.

  • Collaborated with programmers to test fixed bugs to ensure they were fully fixed and weren’t causing other bugs elsewhere in the game though regression testing.

  • Conducted and organized beta testing sessions

Vapurrwave

Platform: PC

Engine: Unity

Project length: 3 months

Year: 2022

  • Tested core gameplay, shop, progression, and identified various bugs through functional testing and basic acceptance testing.

  • Tested end user experience and identified various bugs through beta testing.

  • Tested operating systems such as android and PC through compatibility testing to ensure performance, usability, and user experience were consistent throughout, and all defects were fixed.

  • Ran playtesting sessions


Playtesting experience

Card Retrieve (Demo)

Platform: PC

Playtest time: 30 minutes

Year: 2023

  • Gave feedback on the gameplay loop, user experience, core mechanics, balance, and level design.

Gems of War

Platform: PC and iOS

Playtest time: 45 minutes

Year: 2023

  • Gave feedback on the gameplay loop, gameplay, audio, user experience, core mechanics, and level design.

  • Found iOS loading took longer than usual - approximately 1 minute and 30 seconds

Unannounced Project - (Demo)

Platform: PC

Playtest time: 30 minutes

Year: 2023

  • Gave feedback on the gameplay loop, gameplay, user experience, core mechanics, level design, difficulty level for some enemies.

Foodomia (Demo)

Platform: PC

Playtest time: 1 hour

Year playtested: 2023

  • Gave feedback on the tutorial, level design, audio, user experience, user interface, core mechanics and animations.

Ascending Inferno (Demo)

Platform: PC, Steam (https://store.steampowered.com/app/2442820/Ascending_Inferno/)

Studio/Developer: Oppolyon Studios

Playtest time: 1 hour

Year playtested: 2023

  • Gave feedback on the tutorial, level design, user experience, and core mechanics.

  • Discovered performance defects such as lag and latency

Age of Darkness: Final Stand (Beta)

Platform: PC, Steam (https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/)

Studio/Developer: PlaySide Studios

Build: V0.8.4-beta.1+18

Playtest time: 1 hour

Year playtested: 2023

  • Practiced bug report and test cases

  • Gave feedback on user experience, core mechanics, and core gameplay loop