Game Testing QA Experience
Overview:
QA experience:
Memoriam - Game Jam (Prototype)
Nightfall - Game Jam (Prototype)
House Whispers - Game Jam (Prototype)
Duck Hunt VR - In Development (Demo)
Ocean’s Paradise VR
Blood & Stone (Capstone)
Vapurrave
Playtesting experience:
Card Retrieve (Demo)
Gems of War
Unannouced Project (Demo)
Foodomia (Demo)
Ascending Inferno (Demo)
Age of Darkness: Final Stand (Beta)
QA experience
Memoriam - Game Jam (Prototype)
Platform: PC
Engine: Unity
Project length: 1 week
Year: 2023
Game jam link: https://itch.io/jam/brackeys-10
Game jam project link: https://rsalam.itch.io/memoriam
Game jam team size: 5 developers
Tested core experience and progression through functional testing and basic acceptance testing.
Tested VO, dialogue text and grammar through localization testing.
Maintained bug reports on JIRA and Trello.
Communicated with the right developer to fix the bug and executed regression testing to ensure the bug was fixed.
Nightfall - Game Jam (Prototype)
Platform: PC
Engine: Unity
Project length: 1 week
Year: 2023
Game jam link: https://itch.io/jam/1-bit-jam-wow
Game jam project link: https://emccaw.itch.io/nightfall
Game jam team size: 2 developers
Tested core experience and progression through functional testing and basic acceptance testing.
House Whispers - Game Jam (Prototype)
Platform: PC
Engine: Unreal Engine 4
Project length: 2 weeks
Year: 2023
Game jam link: https://itch.io/jam/my-first-game-jam-summer-2023
Game jam project link: https://emccaw.itch.io/house-whispers
Game jam team size: Solo
Used JIRA to keep track of bugs in the bug database.
Tested core experience and progression through functional testing and basic acceptance testing.
Duck Hunt VR - In Development (Demo)
Platform: Oculus Quest 2
Engine: Unity
Project length: In Development
Year: 2023
Using JIRA to keep track of bugs in the bug database.
Using Confluence to maintain QA documentation i.e. test cases
Testing core experience and progression through functional testing and basic acceptance testing.
Creating and maintaining test plans and test cases.
Ocean’s Paradise VR
Platform: Oculus Quest 2
Engine: Unity
Project length: 2 months
Year: 2022
Used JIRA and Google Sheets to keep track of bugs in the bug database.
Tested core experience and progression through functional testing and basic acceptance testing.
Tested subtitles and audio to ensure synchronisation and observed subtitles for grammar and misspellings through Australian English localisation testing.
Tested the User Experience (UX) to ensure the core sequence flowed smoothly to elicit the user’s calm emotion.
Ran playtesting sessions
Blood & Stone (Capstone)
Platform: PC
Engine: Unity
Project length: 6 months
Year: 2022
Used JIRA to keep track of bugs in the bug database.
Used Google Sheets to keep track of game balance testing.
Tested the tutorial, core gameplay, progression, and level design blockouts through functional testing and basic acceptance testing.
Tested gameplay and user experience through beta testing.
Collaborated with programmers to test fixed bugs to ensure they were fully fixed and weren’t causing other bugs elsewhere in the game though regression testing.
Conducted and organized beta testing sessions
Vapurrwave
Platform: PC
Engine: Unity
Project length: 3 months
Year: 2022
Tested core gameplay, shop, progression, and identified various bugs through functional testing and basic acceptance testing.
Tested end user experience and identified various bugs through beta testing.
Tested operating systems such as android and PC through compatibility testing to ensure performance, usability, and user experience were consistent throughout, and all defects were fixed.
Ran playtesting sessions
Playtesting experience
Card Retrieve (Demo)
Platform: PC
Playtest time: 30 minutes
Year: 2023
Gave feedback on the gameplay loop, user experience, core mechanics, balance, and level design.
Gems of War
Platform: PC and iOS
Playtest time: 45 minutes
Year: 2023
Gave feedback on the gameplay loop, gameplay, audio, user experience, core mechanics, and level design.
Found iOS loading took longer than usual - approximately 1 minute and 30 seconds
Unannounced Project - (Demo)
Platform: PC
Playtest time: 30 minutes
Year: 2023
Gave feedback on the gameplay loop, gameplay, user experience, core mechanics, level design, difficulty level for some enemies.
Foodomia (Demo)
Platform: PC
Playtest time: 1 hour
Year playtested: 2023
Gave feedback on the tutorial, level design, audio, user experience, user interface, core mechanics and animations.
Ascending Inferno (Demo)
Platform: PC, Steam (https://store.steampowered.com/app/2442820/Ascending_Inferno/)
Studio/Developer: Oppolyon Studios
Playtest time: 1 hour
Year playtested: 2023
Gave feedback on the tutorial, level design, user experience, and core mechanics.
Discovered performance defects such as lag and latency
Age of Darkness: Final Stand (Beta)
Platform: PC, Steam (https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/)
Studio/Developer: PlaySide Studios
Build: V0.8.4-beta.1+18
Playtest time: 1 hour
Year playtested: 2023
Practiced bug report and test cases
Gave feedback on user experience, core mechanics, and core gameplay loop