Labyrinth of Trepidation is a game based on psychology and evokes emotion. You traverse through a dark ancient labyrinth with one thing in mind, collect as much treasure as possible. However, upon finding the secret treasure hidden deep inside the labyrinth, you awake an ancient monster. Get out of the labyrinth and collect as much treasure as you can before you are captured by the monster and imprisoned in the labyrinth for eternity.
This was a team project I worked on in late 2021 at SAE Melbourne. The main intention of the project was to make a game based on emotion. The game was built and programmed in Unreal Engine 4.
In this project, I was the project owner/manager and acquired the scrum master role and responsibilities partially throughout the project development. I largely contributed to the planning, research, and documentation, as well as one of the game designers. Whilst undertaking the role of the project owner, I created the 3D models of the walls, doors, pillars, rocks, wall torch, and gold bars. I used textures from Textures.com and pixelized those textures to make them consistent with the rest of the game, as well as physically-based rendered all textures. I created the particle effects for the fire on the wall torch. I drew rough sketches for the level design aspect of the maze.
I also blueprinted/visual scripted the menus (main menu, credits, pause screen, win screen, tutorial screen and lose screen), as well as implemented and scripted all of the sliders for the audio, the countdown timer for the loot rooms with timer audio, the players score on the HUD and win screen, and the vignette.
I received an HD (High Distinction) for this module.